Medium Or Small Humanoid (Any Race), Neutral
Armor Class 30 (35 with mage armor)
Hit Points 99 (25d8 + 18)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
28 (+9)
WIS
26 (+8)
CHA
16 (+3)
Saving Throws DEX +13, INT +18, WIS +17
Skills Arcana +13, History +13
Damage Resistances All
Condition Immunities Petrified, Prone
Senses Truesight, Passive Perception 20
Languages Common, Giant Eagle, Giant Elk, Giant Owl, Grung Any one language on top of the one's below
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 25, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility (only when losing a bet charm person and dimension door )at will and has the following wizard spells prepared:

Cantrips (at will): mind sliver, shocking grasp, chill touch, fire bolt

1st level (110 slots): detect magic, expeditious retreat, mage armor*, shield, thunderwavesleep, absorb elements

2nd level (100 slots): darkness, mirror image, misty step, blur

3rd level (100 slots): counterspell, fly, lightning bolt, dispel magic, blink, protection from energy

4th level (100 slots): banishment, fire shield,ice storm, blight, stoneskin*

5th level (100 slots): cone of cold, scrying, wall of force, cloudkill

6th level (70 slot): globe of invulnerability, circle of death, disintegrate

7th level (70 slot): teleport, finger of death, reverse gravity

8th level (60 slot): demiplane, power word stun, [Tooltip Not Found]*

9th level (50 slot): time stop, power word kill, meteor swarm

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

opportunity attack. (can be magical)

Legendary Actions

Random casting. the arch mage cast random spells from a random level, roll [roll]1d8[/roll] for level and roll [roll]2d4dl1[/roll] to the amount of spells cast.

Defend Me. the 3 next attack against the arch mage and his allies are made with disadvantage and it adds to any previous disadvantages the attacker might have.

Mythic Actions

Revive now. restore all hit points if killed. can happen 1d4 -1 (2) times [roll]1d4-1[/roll]

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts but this one is just an idiot. he only attacks people when they anger him but doesn't try to make himself less of an idiot in public.

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2022 2:16:33 PM
2
1
0.0.1
Coming Soon
5/11/2022 1:43:29 PM
6
2
0.0.2
Coming Soon

Monster Tags: NPC

Habitat: MountainSwampUnderdarkUrban

amishehoo

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