Large Construct, Any Alignment
Armor Class 17 (natural armor)
Hit Points 41 (4d12 + 8)
Speed 90 ft., 90 ft/10 mph (20 mph = 180 ft, 60 mph = 540 ft etc)
STR
14 (+2)
DEX
2 (-4)
CON
14 (+2)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws CON +5
Skills Athletics +4, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages none
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Vehicle: Van shares your initiative count, and must have a driver to take any action.  If driver is proficient in land vehicles. character can use their own stats or vehicle's.

Splat: if van is moving toward a creature in a straight line it can squish them 

If the mending spell is cast on it, it regains 2d6 (add 1d6 per spell slot expended). If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The van returns to life after 10 minutes with half its hit points restored.

 

Actions

Squish: run over character. they must make a Dex check comparable to speed of van. (DC 5/20 mph) If they pass, the van speeds past at its full movement unless they brake as a reaction.  If hit they take damage comparable to speed.  (1d6/10 mph) Bludgeoning Damage

 

Bonus Actions

Start: takes a bonus action to start the car, make sure everyone is buckled up!

Reactions

Swerve: The van can (if moving) swerve to impose disadvantage on the attack roll of one creature.

Brakes: big heavy van, normal brakes.  Make a Dex check comparable to speed if trying to brake quickly. (DC 5/20mph) for every multiple of 5 u fail by u skid 10 ft

Description

12 seater van (roll 1d100 to determine gas levels session 1) has 15 mpg.  customizable color and decals.

If you hit a creature or inanimate object size class equal or bigger than size of the van then van takes 1d6/10 mph damage

Habitat: Urban

PANTHOWL

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