Gargantuan Swarm of Large constructs, Chaotic Evil
Armor Class 23 natural
Hit Points 450 (2d20 + 5)
Speed 60 ft., Climb 45 ft.
STR
27 (+8)
DEX
16 (+3)
CON
15 (+2)
INT
24 (+7)
WIS
25 (+7)
CHA
6 (-2)
Saving Throws WIS +12
Skills History +25
Damage Resistances Fire, Psychic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Paralyzed
Senses Passive Perception 25
Languages All speaks all languges
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

magma stream: breaths molten rock burning anything in its path (3,d20 damage)

 
 

Actions

whip. it attacks whit three metal whips

slash. Melee Weapon Attack: +6 to hit, reach 30 ft., # target. Hit: # (1d12 + Str) [slashing] damage. 

balista. RangedWeapon Attack: +7 to hit, range 30/100 ft., # target. Hit: # (2d8 + 7) [periceing] damage.

 
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Armored. the gears and cogs shift to protect it. deals half damage.

Legendary Actions

 

Legendary Action Name (Costs 2 Actions). when the construct uses its magma stream on the floor the intense heat sets the floor ablaze and turns it into an arena the flame does 1d10 damage if it touches

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant metal construct shaped like a dragon appears to be forged by dwarfs long since passed. the green glow in its eyes can petrify someone with the slightest glance. but the essence only disappears if the challenger survives then it will go out of its way to kill the challenger.

Lair and Lair Actions

It lurks in its den made from lone adventures bones and weapons the size of a normal keep as the lone wanderers approach the gate magical fly up into an opening in the ceiling braziers light with a green flame extending about 150 feet Into a museum of screaming corpses and weapon deformed the display fall from the place meant as another magical gate open and a gate behind you close. their last sight is the glow of green eyes in the darkness.

Lair Actions

On initiative count # (15), the [Artifact Creator] takes a lair action to cause one of the following effects; the [Artifact Creator] can’t use the same effect two rounds in a row:

  • magma stream
  • whip

Regional Effects

The region containing a legendary [Artifact Creator]’s lair is [metal structure lie about], which creates one or more of the following effects:

  • ash flies around the structure with the weapons 
  • Scrap metal from the long past dwarven factory 

when the Artifact Creator dies the weapons supporting the structure begin to fall.

Monster Tags: construct

Habitat: Desert

bjournbattlehorn

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