Small Humanoid, Lawful Evil
Armor Class 12 15 with mage armor
Hit Points 28 (5d6 + 10)
Speed 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws WIS +1
Skills Arcana +4, Medicine +2
Senses Darkvision 60 ft, Passive Perception 8
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:

Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Spellcasting. The kobold is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +7 to hit with spell attacks). The kobold has following sorcerer spells prepared:

Cantrips (at will): fire bolt, mage hand, mending, poison spray, shocking grasp
1st level (4 slots): charm person, mage armor, magic missile
2nd level (3 slots): mirror image, scorching ray
3rd level (2 slots): lightning bolt

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 2) bludgeoning damage, or 3 (1d8 - 2) bludgeoning damage if used with two hands.

Monster Tags: Kobold

Lordvanan