Armor Class
11
Hit Points
12
(4d4 + 4)
Speed
20 ft., Fly 20 ft. The bantam cockatrice cannot sustain flight for more than one turn.
STR
4
(-3)
DEX
12
(+1)
CON
10
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Peck. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 6 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 8 hours.
Description
The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone... and now, thanks to the wonderful citizens of Puffinscliff, you can get it fun-size!
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