Keen Hearing. The rabbit has advantage on Wisdom (Perception) checks that rely on hearing.
Harmless Facade. All creatures within 30 ft of the rabbit must make a DC 14 Wisdom saving throw or be charmed.
Vicious Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature with blood, it must succeed on a DC 10 Constitution saving throw or be poisoned. Until healed by magical means or given antivenom, the target is anemic and their hit point maximum decreases by 2 (1d4) every hour. If the target’s hit point maximum drops to 0 as a result of this, the target dies.
Description
The most foul, cruel, and bad-tempered rodent you ever set eyes on... this little bunny is a killer with a vicious streak a mile wide.
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