Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (chainmail, shield)
Hit Points 27 (6d6 + 6)
Speed 35 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Skills Athletics +6, Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Siege monster. The goblin deals double damage to objects and structures.

Actions

Multiattack. The goblin makes two attacks with its Warhammer. The second attack has disadvantage.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 6 (1d8 + 2) bludgeoning damage,.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Net. Ranged weapon Attack: +4 to hit, range 5 feat, one target. Hit. The target is restrained until they are freed.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4(1d4+2) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Description

Cragmaw goblin bosses are the goblins that lead the attacks on caravans. They are on the frontline and attack those who might be on the wagon while the lesser goblins raid the actual treasure or cargo. They are easy to trick and know it. They don't like people who try to talk to much. If somebody just flees and doesn't look like a threat or a wealthy individual the goblin boss will allow them to live. Those who attempt to fight back will be killed, though the goblin boss may decide to keep one or more as slaves. 

A Cragmaw goblin boss understands the term ransom but will never think to ask for one. They will not think to kidnap a prince if hes in plain clothes, instead they would just kill them and be done with it. Though if they are tempted with a ransom  they may stay their hand allowing the victim to outwit the goblins.

These goblin boss's always carry a crowbar, a set of manacles and a coil of rope.

The cragmaw attack wagons as often as people. They will swarm a wagon with a large group and while some attack the guards others will start smashing their way through the side. It takes 10 damage for  a goblin sized hole will appear in the side of a wagon. And 30 damage total to stop the wagon entirely from moving.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2019 7:06:07 PM
195
3
1
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Haikumagician

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