Large Construct, Any Chaotic Alignment
Armor Class 5 steel
Hit Points 10 (2d8)
Speed 50688000 ft.
STR
7 (-2)
DEX
10 (+0)
CON
7 (-2)
INT
3 (-4)
WIS
1 (-5)
CHA
1 (-5)
Skills Intimidation +20
Senses Tremorsense heat detector stuff, Passive Perception 1
Languages Daelkyr
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

freedom

 

Actions

Action Name. Enter the description for your action.

Action Ranged Attack. bow: +6 to hit, range 4/8 ft., 3 target. Hit: 1 (1d10 + 1) piercing damage.

Bonus Actions

it go every turn

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

roovnovenverwovr

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