Medium Undead, Lawful Evil
Armor Class 16 natural armor
Hit Points 126 (14d8 + 70)
Speed 30 ft., Fly 20 ft.
STR
9 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws INT +8, WIS +7, CHA +7
Skills Arcana +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 90 ft., Passive Perception 20
Languages Common, Undercommon - If it is controled by a Dragon, it can understand draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If the lich fails a saving throw, it can choose to succeed instead.

Summon Soldiers. The Crypt Lord summons two Crypt Soldiers.

Quicksilver-Version. The Crypt Lord summons five Quicksilver Goblin-Skeletons instead.

Spellcasting. The Crypt Lord is a 11-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The Crypt Lord has following spells prepared:
Cantrips (at will): Chill Touch, Toll the Dead
1st level (4 slots): Armor of Agathys, Burning Hands
3rd level (3 slots): Vampiric Touch
4th level (2 slots): Blight, Shadow of Moil
6th level (1 slots): Circle of Death

Circle of Skulls. The Crypt Lord starts with (1d4+1) Skulls that constantly surround him. Each skull has 10 Hp and an AC of 14. When a Skull dies or hits a creature it breaks into dust. When the Skull did not hit anything when it was hurled, it flies back to the Lord. 

Empty Shell . When the Crypt Lord dies and at least one Crypt Soldier or one of its skulls are alive and within 120ft., it  transfers itself into them and takes over it´s body. It has the same AC and Hitpoints as the body it takes over but can use any of it´s abilitys and uses its abilityscores of it´s normal body. When he takes over a body, it regains (2d8+4)  lives (Overhealing is granted as temporary lives). After he took over a body, he can instantly cast a spell, make his Withering Touch, or use his Undead Connection. If there is no creature around him he can transfer itself to it dies.

Actions

Withering Touch. Melee Spell Attack: +7  to hit, reach 5 ft., one creature. Hit: 12 (3d6+2) necrotic damage.

Bonus Actions

Circle of Skulls. After the Lord casts a spell or used his Action, he can hurl one of his Skulls at a creature within 60 ft. The target must succeed on a DC 16 Dexterity saving throw or take 6(2d6) piercing damage + 6(2d6) necrotic damage. (2d6)

Undead Connection. The Crypt Lord can teleport next to any undead creature within 90ft. of himself.

Legendary Actions

The Crypt Lord can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Circle of Skulls. The Crypt Lord hurls one Skull, that is surrounding him at one creature it can see within 60 ft. The target must succeed on a DC 16 Dexterity saving throw or take 6(2d6) piercing damage + 6(2d6) necrotic damage. (2d6)

Undead Connection. The Crypt Lord can teleport next to any undead creature within 90ft. of himself.

AlexCIne

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