Legendary Resistance (2/Day). If the lich fails a saving throw, it can choose to succeed instead.
Summon Soldiers. The Crypt Lord summons two Crypt Soldiers.
Quicksilver-Version. The Crypt Lord summons five Quicksilver Goblin-Skeletons instead.
Spellcasting. The Crypt Lord is a 11-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The Crypt Lord has following spells prepared:
Cantrips (at will): Chill Touch, Toll the Dead
1st level (4 slots): Armor of Agathys, Burning Hands
3rd level (3 slots): Vampiric Touch
4th level (2 slots): Blight, Shadow of Moil
6th level (1 slots): Circle of Death
Circle of Skulls. The Crypt Lord starts with (1d4+1) Skulls that constantly surround him. Each skull has 10 Hp and an AC of 14. When a Skull dies or hits a creature it breaks into dust. When the Skull did not hit anything when it was hurled, it flies back to the Lord.
Empty Shell . When the Crypt Lord dies and at least one Crypt Soldier or one of its skulls are alive and within 120ft., it transfers itself into them and takes over it´s body. It has the same AC and Hitpoints as the body it takes over but can use any of it´s abilitys and uses its abilityscores of it´s normal body. When he takes over a body, it regains (2d8+4) lives (Overhealing is granted as temporary lives). After he took over a body, he can instantly cast a spell, make his Withering Touch, or use his Undead Connection. If there is no creature around him he can transfer itself to it dies.
Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (3d6+2) necrotic damage.
Circle of Skulls. After the Lord casts a spell or used his Action, he can hurl one of his Skulls at a creature within 60 ft. The target must succeed on a DC 16 Dexterity saving throw or take 6(2d6) piercing damage + 6(2d6) necrotic damage. (2d6)
Undead Connection. The Crypt Lord can teleport next to any undead creature within 90ft. of himself.
The Crypt Lord can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Circle of Skulls. The Crypt Lord hurls one Skull, that is surrounding him at one creature it can see within 60 ft. The target must succeed on a DC 16 Dexterity saving throw or take 6(2d6) piercing damage + 6(2d6) necrotic damage. (2d6)
Undead Connection. The Crypt Lord can teleport next to any undead creature within 90ft. of himself.
Comments