Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 14 Studded Leather, Shield
Hit Points 21 (3d8 + 3)
Speed 30 ft., A Barbary Corsair Slaver is unimpeded aboard ship and suffers no penalties for wreckage or rough seas.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Insight +4, Intimidation +5, Perception +4
Senses Darkvision Barbary Slavers are renowned for finding their prey even in the darkest conditions., Passive Perception 14
Languages Barbary Carthaginian, Malian, African Merchant Tongue
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Obey Your Master! Corsair Slaver can make an Intimidate check against another character to force them to take an action of their choice.

Actions

Multiattack Corsair Slaver can make two scimitar attacks or throw a net.

Melee Weapon: Scimitar +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) Slashing damage. 

Ranged Weapon Net +6 to hit, range 5/15 ft., 1 Large or smaller target. Hit: 0 Bludgeoning damage.  Target is Restrained on Hit.

Description

The Barbary Corsair Slavers are by far the most feared of the Corsairs above even the frightening captains as they have the ability to end a fight faster than anyone else can, and what they do to you when they got you is only a thing of whispers.  Among the tough Corsairs, these men and women make up about one in five of their forces as they are needed to desperately hold the "cargo" in line.

Monster Tags: humanoid

Habitat: Coastal

Empress_of_Ravens

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