Medium Humanoid (Dwarf), Neutral
Armor Class 14 Leather
Hit Points 27 (3d8 + 1)
Speed 25 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Damage Resistances Poison
Senses Darkvision 60ft range; dim as if bright 30ft, darkness as if dim light 30ft; no color vision in darkness., Passive Perception 9
Languages Common, Dwarvish, Thieves' Cant
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sneak Attack. If hidden, Bartosz can add 1d6 to damage rolls on his first attack.

Unassuming. If attempting to blend into a settlement or crowd, Bartosz has advantage on DEX (Stealth) and CHA (Deception) checks to do so due to his urchin-like appearance.

Expertise. Choose two of the sidekick’s skill proficiencies. The sidekick’s proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies. At 15th level, choose two more of the sidekick’s skill proficiencies to gain this benefit.

Proficient with thieves' tools, poisoner's kit, all simple weapons.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. 

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320ft., 1 target. Hit: 6 (1d8+ 2) piercing damage.

Bonus Actions

Helpful. Bartosz is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

Cunning Action. The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Reactions

Opportunity Attack. When an enemy leaves Bartosz threatened space, he can make a Melee attack.

Description

A dwarven teen of indeterminate age, Bartosz values coin and loyalty to friends.

jack_h_steel

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