Multiattack. The Salamander makes two attacks:
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., target. Hit: (5d6 + 7) [damage type] damage.
claw. Melee Weapon Attack: +9 to hit, reach 5 ft., target. Hit: (8d4 + 7) [damage slashing] damage.
Salamander fire . RangedWeapon Attack: +9 to hit, range 50/700 ft., target. Hit: (4d6 + 7) [fire] damage.+ 2d6 acid damage on hit.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/13/2022 11:26:30 AM
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12
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1
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Coming Soon
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