Armor Class 19
Hit Points 120 (10d12 + 30)
Speed 50 ft., Swim 120 ft.
STR
18 (+4)
DEX
22 (+6)
CON
14 (+2)
INT
7 (-2)
WIS
18 (+4)
CHA
7 (-2)
Skills Acrobatics +9, Stealth +6, Survival +9
Senses Darkvision, Passive Perception 18
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits
Hold Breath. You can hold your breath for up to 30 minutes at a time.
 
Predatory senses . any creature with in 20 ft, is automatically detected by the Temple Guard when out of combat. unless it is a rogue then the rogue can roll stealth if the rogue gets below 20 it fails and is detected by the temple guard.
Actions

Multiattack. The Salamander makes two attacks: 

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., target. Hit: (5d6 + 7) [damage type] damage.

claw. Melee Weapon Attack: +9 to hit, reach 5 ft.,  target. Hit: (8d4 + 7) [damage slashing] damage.

Salamander fire . RangedWeapon Attack: +9 to hit, range 50/700 ft., target. Hit: (4d6 + 7) [fire] damage.+ 2d6 acid damage on hit. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2022 11:26:30 AM
12
1
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Coming Soon
Wow1235

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