Armor Class
10
Natural Armor
Hit Points
2
(2d4)
Speed
5 ft.
STR
4
(-3)
DEX
10
(+0)
CON
5
(-3)
INT
15
(+2)
WIS
11
(+0)
CHA
13
(+1)
Senses
Truesight (15 ft), Passive Perception 15
Languages
Deep Speech
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
shapechanger. The Waloit can use it's action to polymorph into any tiny beast of a lower challenge raiting, or back into it's true form.
Innate Spellcasting (Psionics). The Waloit’s spellcasting ability is Intellegence (spell save DC 10). It can innately cast the following spells,
Actions
Poison barb. RangedWeapon Attack: +# to hit, range 10/20 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 constitution saving throw or become poisoned until they finish a long rest.
Description
They come into existence when a demiplane is forgotten and crumbles. When this happens, 1d10+4 of these creatures are released into the Astral Plane.
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Posted Feb 12, 2019Note: this is my first monster. please don't hate, just let me know if I made a mistake.