Large Aberration, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 123 (13d10 + 52)
Speed 20 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Damage Vulnerabilities Radiant
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Polymorphic Stability. The Unearthly Shambler has advantage on saving throws made to prevent it from changing its shape.

Actions

Multiattack. The Unearthly Shambler makes two tendril attacks and one polyp attack.

Tendril. Melee Weapon Attack. +8 to hit. Reach 10 ft., one target. Hit: 2d6 + 5 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw. On a failure, the creature is grappled and pulled 10 ft toward the Unearthly Shambler.

Bite. Melee Weapon Attack. +8 to hit. One target. Hit: 3d8 + 5 piercing damage.

Polyp. Ranged Weapon Attack. +5 to hit. One target. Range 40ft.  Hit: 1d6 + 2 piercing damage, 1d6 poison damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw. On a failure, the creature is poisoned for 1 minute.

Legendary Actions

The Unearthly Shambler can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Unearthly Shambler regains spent legendary actions at the start of its turn.

Tendril The Unearthly Shambler makes a tendril attack.

Polyp The Unearthly Shambler makes a polyp attack.

Bite The Unearthly Shambler makes a bite attack on a creature it has grappled.

Description

Inspired by the monster of the 1990 film, Metamorphosis: the Alien Factor.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

Monster Tags: aberration

The_Best_Disguise

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