Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Hook-blade Technique. When the golem hits a creature with a melee weapon attack, it can choose to have that creature make a DC 13 Strength saving throw or be either knocked prone or pulled 10ft towards the golem.
Corrosion Susceptibility. Copper is a metal highly susceptible to corrosion. When the golem takes acid damage it must make a DC 15 Constitution saving throw or have its AC reduced by 4.
Multiattack. The golem makes two hook-blade attacks.
Hook-blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Extendible Arm. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Can use hook-blade technique with this attack.
Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
A humanoid golem made from copper. Simply in design and well made, is able to engage at both short and long range. This unit is capable of coordinating tactics with other copper golems.
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