Medium Construct, Neutral
Armor Class 18 natural armor
Hit Points 30 (3d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form.  The golem is immune to any spell or effect that would alter its form.

Magic Resistance.  The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.  The golem's weapon attacks are magical.

Hook-blade Technique.  When the golem hits a creature with a melee weapon attack, it can choose to have that creature make a DC 13 Strength saving throw or be either knocked prone or pulled 10ft towards the golem.

Corrosion Susceptibility.  Copper is a metal highly susceptible to corrosion.  When the golem takes acid damage it must make a DC 15 Constitution saving throw or have its AC reduced by 4.

Actions

Multiattack.  The golem makes two hook-blade attacks.

Hook-blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. 

Extendible Arm. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 7 (1d8 + 3) slashing damage.  Can use hook-blade technique with this attack.

Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

 

Description

A humanoid golem made from copper.  Simply in design and well made, is able to engage at both short and long range.  This unit is capable of coordinating tactics with other copper golems.

Monster Tags: construct

Habitat: Urban

LeetNwah

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