Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Magic Weapons. The creature's weapon attacks are magical.
Multiattack. The chimera makes three attacks: one with its bite and two with its claws. The chimera can instead use both of its breath weapons.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) cold damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) force damage.
Breath Weapons (Recharge 5-6). The creature uses one of the following breath weapons.
Cold Breath. The chimera exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The chimera exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fiery Strikes (Recharge 6). The creature uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.
Reversal. When a creature the monster can see within 30 feet regains hit points, reduce the number of hit points regained to 0, and deal 13 (3d8) force damage to that creature.
Description
This monsters is a combination of an Aeorian Reverser, Fire Elemental Myrmidion, and Young Silver Dragon.
Previous Versions
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4/22/2022 7:18:42 AM
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4/22/2022 7:22:10 AM
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4/26/2022 11:21:04 PM
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4/28/2022 5:19:30 AM
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4/28/2022 5:56:12 AM
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5/6/2022 10:08:06 PM
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5/13/2022 10:17:05 PM
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