Medium Fiend (Devil), Chaotic Evil
Armor Class 13
Hit Points 12 (4d6)
Speed 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Common, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Feel No Pain. The bloodletter will fight to the death once summoned. They feel nothing, even if they lose all limbs. Only death will stop them.

Magic Resistance. The bloodletter has advantage on saving throws against spells and other magical effects.

Blade of Bone and Flesh. The bloodletter cannot be disarmed as their hellblade s part of their body.

Actions

Multiattack: The bloodletter makes two melee attacks with its Hellblade. 

Hellblade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. This weapon is counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Invisibility. The bloodletter magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the bloodletter wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2019 3:59:11 AM
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Monster Tags: Devil

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