Armor Class
13
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
15
(+2)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
10
(+0)
Skills
Intimidation +3, Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The terrier has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Guard Dog. The terrier has +5 bonus on (Perception) checks if all other party members are asleep.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
The bull terrier is most recognized for its shark-shaped head and jumpy nature. They are either white, red, fawn, black, brindle, or a combination of these. Bull terriers can be trained as fine guard dogs.
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