Martial Role - 1st Level Warrior Feature - Agnar is focused on Defensive abilities.
Improved Critical - Agnar's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Extra Attack - Agnar can attack twice, instead of once, whenever he takes an takes an attack action on his turn.
Battle Readiness - Agnar has advantage of Initiative Rolls
Improved Defence - Agnar's Armour Class is increased by 1
Cromwell - When targeted by a ranged attacker Agnar gains a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC.
Eddie. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 4) Magical Bludgeoning damage.
Second Wind - Agnar can use a bonus action on his turn to regain hit points equal to 1d10+his level in this class. Once Agnar uses this feature, Agnar must finish a short or long rest before it can use it again.
Defender - Agnar can use his reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the Agnar, provided Agnar can see the attacker.
Cromwell - Whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Description
Agnar the Warrior. The chain wearing shield wielding Dwarven barrier of the Zhentarium's lich raiders.
Bond - Agnar likes gold, he isn't a stealer, he isn't tight. He likes the acquisition of gold and likes to spend it. He does giving it out willy-nilly but happy pay his share.
Equipped with his Warhammer which is Weapon,+1 called "Eddie" and Shield "Cromwell" which is Arrow-Catching Shield
Breastplate, 2*Potion of Healing (Greater), Clothes, Traveler's, Backpack, pouch, Rope, Silk (50 feet) Bedroll 10*Rations (1 day), Tinderbox
Gold in pouch - 6989gp
Cost = 1*Uncommon + 1*Rare + 400gp + 2*Uncommon + 2gp + 2gp + 5sp + 10gp + 1gp + 5gp + 5sp
Weight = 2 + 6 + 20 + 2 + 4 + 5 + 1 + 5 + 7 + 20 + 1
Starting Equipment =
9 * 250GP = 2250 + 5000 = 7250GP + 3 Uncommon Magic + 1 Rare + 16 * 10GP = 7410GP
1st Level Warrior - Bonus Proficiencies - Intimidation & Athletics
2Nd level Warrior - Second Wind & 4+1 HP & 1 Hit Die
3rd level Warrior - Improved Critical & 5+1 HP & 1 Hit Die
4th Level Warrior - ASI (+2Con) & 4+1 HP & 1 Hit Die + 4HP (from increased Con Mod)
5th Level Warrior - Prof = +3 & 6+2HP & 1Hit Die
6th Level Warrior - Extra Attack & 2+2HP & 1 Hit Die
7th Level Warrior - Battle Readiness & 5+2HP & 1 Hit Die
8th Level Warrior - ASI (+2 Con) & 4+2HP & 1 Hit Die & +8HP (from increased Con Mod)
9th Level Warrior - Prof = +4 & 6+3HP & 1 Hit Die
10th Level Warrior - Improved Defence & 6+3 HP & 1 Hit Die
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