Keen Hearing and Smell. The coyote has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Strong Back. The coyote can carry up to one person of Medium size at speed of 40 feet.
Pack Tactics. The coyote has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Maim. Melee Weapon Attack: +4 to hit, reach 5 ft., two targets. Hit: 7 (1d8 + 2) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have disadvantage on next attack.
Undying. If this coyote loses all hit points, it loses consciousness. It can only awake through a long rest. Cannot be killed otherwise.
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