Medium Aberration, Any Alignment
Armor Class 13 Natural Armor
Hit Points 30 (6d8)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
6 (-2)
Senses Passive Perception 11
Languages understands languages known before wild shaping but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Claw. Melee Weapon Attack: your spell attack bonus to hit, reach 5ft., one target. Hit 7 (1d8 + 3)slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

While in your aberration wild shape, you become a hideous monstrosity as your body mutates into a bizarre creature, not of this world. While wild shaped in this form, beasts and humanoids avoid you, and you have disadvantage on all animal handling and persuasion checks.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Vorohahmun

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