Large Undead, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 63 (6d12 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +5, CON +6
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Festering Aura. Any creature, other than you, that starts its turn within 5 feet of the abomination must succeed on a constitution saving throw against your spell DC or be poisoned until the start of its next turn.

Actions

Multiattack. The abomination makes two melee attacks.

Rotting Claw. Melee Weapon Attack: +3 + (your proficiency bonus) to hit, reach 5 ft., one target. Hit: 1d6 + 3 + (your proficiency bonus) slashing damage. If the target is poisoned it must succeed on a constitution saving throw against your spell DC or be paralyzed until the end of its next turn.

Vomit (Recharge 6). The abomination vomits in a 10-feet line that is 5 feet wide. Each creature in that line must make a saving throw against your spell DC. On a failure it takes (your proficiency bonus) x d10 poison damage and is poisoned for 1 minute. On a success it takes half damage and is not poisoned. A creature poisoned by this ability can repeat the saving throw at the end of each of its turns, on a success it is no longer poisoned.

Braasher

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