Large Construct (Gem), Unaligned
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws CON +10, WIS +7
Damage Resistances Radiant
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Tremorsense 90ft, Passive Perception 12
Languages Understands Common and Draconic but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Illumination. The golem magically sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light goes out when the golem is destroyed.

 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack:  +11 to hit, reach 5 ft., one target. Hit: 24 (4d8+6) bludgeoning damage.

Scintillating Wave (Recharge 5–6). The Golem Emits a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.

Bonus Actions

Force Shield. The Golem creates a wall of force 10 foot wide, 10 foot tall, and 1 foot thick on one side of its body. All attacks originating from this side have disadvantage. As a bonus action its on each of its turn it can move the wall to another side of its body.

Description

Gem Golems are sometimes created by Gem Dragons to help guard their layers. They are imbued with characteristics of the dragon that created them and like other golems, they are nearly impervious to spells and ordinary weapons.

JokerFactor666

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