Tiny Swarm of Tiny fiends, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 14 (6d4)
Speed 20 ft., Fly 60 ft., Swim 10 ft.
STR
8 (-1)
DEX
17 (+3)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws DEX +5
Damage Immunities Fire
Condition Immunities Frightened, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fire Form. The burning Imp can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Imp or hits it with a melee attack while within 5 feet of it takes (1d4) fire damage. if the burning imp is wet, he can't use that ability until he's dry.

Burning Wings. They can fly as long as their wings burn. If the fire goes out in their wings, they fall to the ground. The fire will then reignite in their next turn. Unless they're wet, they won't rekindle until they're dry. 

Dry and Burning.
Burning Imp can use an action to dry themselves and to set himself on fire.

 

Actions

Normal or Touch Attack. The burning Imp makes one touch or two normal attack.

Touch. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes (1d4) fire damage at the start of each of its turns.

Claws. The burning Imp makes two Melee Weapon Attacks: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Description

A burning Imp has a lot of fun lighting everything he can find. It even happens that he sometimes places flammable items above enemies. Just because he has so much fun lighting them.

(Very well suited to get on the nerves of naughty players.)

Lair and Lair Actions

They like to be summoned by demons or dark magicians.

DeV_Error

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