Sliver Trait. Æthereal Sliver does not share abilities with other slivers nor does it gain abilities from other slivers. Instead roll a d20 three times and choose1 ability from each roll. Æthereal Sliver has those 3 chosen abilities. Must have at least 1 roll between 1-9, must have 1 roll between 10-20, & remaining roll can be any number left between 1-20.
1. +2 to Attack Rolls
2. +2 to Damage Rolls
3. +2 to AC
4. ADV on Saves/Checks v. Magical Spells and Affects
5. RES to Non-Magical Damage
6. RES to Damage from Magical Sources
7. ADV on Attack Rolls
8. 2 Attacks Per Turn
9. Disengaging from Target does not provoke and Opportunity Attack
10. +11 (2d6+4) Fire Damage to Damage Rolls
11. +11 (2d6+4) Poison Damage to Damage Rolls
12. +11 (2d6+4) Psychic Damage to Damage Rolls
13. +11 (2d6+4) Force Damage to Damage Rolls
14. +11 (2d6+4) Bludgeon Damage to Damage Rolls
15. +11 (2d6+4) Acid Damage to Damage Rolls
16. +11 (2d6+4) Nectrotic Damage to Damage Rolls
17. +11 (2d6+4) Cold Damage to Damage Rolls
18. +11 (2d6+4) Lightning Damage to Damage Rolls
19. +11 (2d6+4) Radiant Damage to Damage Rolls
20. +11 (2d6+4) Thunder Damage to Damage Rolls
Talon Strike. Melee Weapon Attack: +1 to hit, reach 15ft., 1 target. +11 (2d6+4) Piercing Damage (plus any other Rolled Sliver Damage).
Legendary Resistance (1/Day). If the legendary creature fails on a save throw, it can choose to succeed instead.
Description
Æthereal Sliver art is copyrighted from GnD Cards
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