Surprise Attack. The hobgiblin has an +5 bonus to initiative rolls. If the hobgiblin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. The hobgiblin has advantage on attack rolls against creatures below it in the initiative order.
Keen Hearing and Smell. The hobgiblin has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sneak Attack. Once per turn, the hobgiblin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hobgiblin that isn't incapacitated and the hobgiblin doesn't have disadvantage on the attack roll.
Evasion. If the hobgiblin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the hobgiblin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The hobgiblin makes two longbow attacks or three longsword attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 200/600 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Description
Hobgiblins are the further form of giblins. When a giblin grows fat and secure it - over the course of three days of sleeping grow into hobgiblins. Hobgiblins are just under the height of a human, their bodies composed of thin, wiry muscle, giving them a almost skeletal appearance. Their explosive, sudden attacks in combat are legendary. Some hobgiblins act as bandits, joining human groups. By doing so they end up with much better gear and understanding of humans. Often they are used as stealthy assassins, their natural sneaking and hunting abilities quadrupling their worth to such a group.
An adult hobgiblin weighs at under 130 lbs and stands at around five foot six.
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