Medium Celestial, Lawful Good
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)
Skills History +3, Insight +6, Medicine +6, Persuasion +6
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Elvish, Sylvan, Telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. Bracken’s innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no components:

At will: detect evil and good, light, magic stone, pass without trace

1/day each: lesser restoration, cure wounds,dispel evil and good, detect thoughts

Magic Resistance. Bracken has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bracken’s weapon attacks are magical.

Actions

Multiattack. Bracken makes two attacks with his knife.

Knife. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 4) piercing damage.

Create Sending Coin (3/Day). Braken touches a Tiny object, preferably a coin or a pebble. The object becomes a mental link between the holder and Bracken. Once per day, the holder of the object can initiate a 1 minute telepathic conversation with Bracken as long as they are on the same plane of existence.

Description

Bracken, only son of the Fairy Queen, is perhaps the only Unicorn to have lost all three of his horns. The first was given as a gift, the second taken by the Sphinx upon Bracken’s capture at Living Mirage, and the third was given to Agad to be forged into the Font of Immortality, one of the keys to Zyzzx. Without his horns, Bracken lost much of his power and is trapped in human form; the only indicators of his immortal nature are his ageless face and silver blood. 

Habitat: Forest

Nalac

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