Supercooled. Immunity to Fire damage. The blood giants body provides enough liquid to keep it in a stable form, negating any heat damage dealt to it.
Conductive Nature. The body of the Blood Giant is a nearly perfect conductor, trapping lighting inside its body and taking double the damage from those attacks.
Amalgamation. The Blood Giant uses pieces of other creature with blood to help give it shape. As such, its limbs can be swapped out for other monster limbs for other attacks.
Split Mind. The Blood Giant can make two attacks on its turns with two different attacks.
Bloodsaw. Melee Weapon Attack: +6 to hit, reach 15 ft., two targets. Hit: 4 (6d4 + 4) slashing damage. If the caster hits a target, they regain the damage dealt to the target. If a target is hit three times with this attack, they take a take a level of exhaustion, up to 2 levels.
Bloodjet. Line Attack, 25ft: (6d6+6) piercing damage.
Blood Spill. Circular attack centered on the caster, 30ft. The creature sprays a massive splatter of blood, making the floor surrounding it difficult terrain. For every 15ft a creature moves within this circle, they must make a DC12 Dexterity saving throw. Upon a failed save, they fall prone, and are covered in blood. Until the targets either moves free of the Blood Spill AoE or the Blood Giant dies, the target takes (1d6) piercing damage as the blood covering into turns into spikes.
Matik's Arm. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 4 (3d10 + 4) bludgeoning damage.
Blood Spittle: If a creature is within 10 feet of the Blood Giant, the BG can spit up a small amount of blood and cover up to two targets in blood, which has the same property as the Spike blood from Blood Spill, and can only be deactivated if washed away, or the targeted creature moves more than 30 feet away from the BG. Stepping into its radius again does not reactivate the blood, unless Blood Spill is cast.
Description
The Blood Giants body is cool to the touch, and is surprisingly nimble. Its massive jaw contains several rows of teeth, and blood drips from it mouth as it stands tall over most beings. The body shudders in waves as its previously boiling nature is now cooled with its stock pile of blood. The left arm, once the same deep crimson as the rest of its body, has assimilated a long, well muscled and furry arm, holding what seems to be a turtle shell. While the arm stays a the same size as it had before, the rest of the body shrinks and thins as it uses it supply to attack other creatures.
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