Armor Class
18
Chain Mail, Shield
Hit Points
9
(3d4)
Speed
30 ft.
STR
3
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Acrobatics +5, Perception +3
Senses
Darkvision 60ft, Passive Perception 13
Languages
-- Can understand, but not speak Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. Fredo has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Attacker. Fredo gains a +2 bonus to attack rolls (Included in action).
Improved Critical. Fredo crits on a 19 and a 20.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+3 piercing damage.
Bonus Actions
Second Wind. (1/Rest) Fredo can heal 1d10 hit points.
Comments