Medium Celestial (Wizard), Lawful Neutral
Armor Class 25 Natural
Hit Points 700 (30d20 + 300)
Speed 50 ft., Fly 30 ft.
STR
10 (+0)
DEX
28 (+9)
CON
30 (+10)
INT
30 (+10)
WIS
26 (+8)
CHA
26 (+8)
Saving Throws INT +19, WIS +17
Damage Vulnerabilities Necrotic
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60 ft, Truesight 60 ft, Passive Perception 20
Languages All known languages.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Innate spellcasting. Azuth may forgo one weapon attack and cast a spell instead.

Spellcasting. Azuth is a level 30 spellcaster. Its spellcasting ability is intelligence  (spell save DC #, +# to hit with spell attacks). The [monster name] has following Wizard spells prepared:
Cantrips (at will): Encode Thoughts, Mind Sliver, Shocking Grasp, True Strike
1st level (4 slots): Cause Fear, Detect Magic, Magic Missile 
2nd level (3 slots): Alter Self, Cloud of Daggers, Detect Thoughts 
3rd level (3 slots): Dispel Magic, Fireball, Sending 
4th level (3 slots): Banishment, Polymorph, Summon Greater Demon
5th level (3 slots): Geas, Modify Memory, Teleportation Circle
6th level (2 slots): Arcane Gate, Disintegrate, True Seeing
7th level (2 slots): Crown of Stars, Power Ride Pain, Whirlwind
8th level (1 slots): Dark Star, Incendiary Cloud 
9th level (1 slots): True Polymorph, Wish 

Actions

Multiattack. Azuth makes 3 attacks. 2 Spell attacks and 1 light crossbow or quarterstaff attack. 

Quarterstaff. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 24 (7d6) Bludgeoning damage. 

Light Crossbow. RangedWeapon Attack: +12 to hit, range 80/320 ft., 1 target. Hit: 28 (4d8 + 12) piercing damage.

Bonus Actions

Regenerate: On each turn, Azuth heals himself by 15 HP. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Azuth gets 8 legendary actions. 

Cantrip (Costs 1 Action). Azuth can cast two cantrips from his known list. 

Magical Attack (Costs 1 Action). Azuth can cast one leveled spell from his known list. 

Quarterstaff (Costs 2 Actions). Azuth can attack with his quarterstaff one time. 

Heal (Costs 3 Actions). Recharge 4-6. Azuth can heal himself or others by 50 HP.

Recovery (Costs 8 Actions). Recharge 5-6. Azuth recovers all expended spell slots.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Azuth often appears as an elderly man with a long, white beard garbed in antique clothes and wielding a gem-topped staff

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

The_Midnight_Queen

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