Large Humanoid (Goblinoid), Chaotic Evil
Armor Class 18 Natural armor
Hit Points 72 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
7 (-2)
CHA
9 (-1)
Skills Intimidation +2, Stealth +6, Survival +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Elvish, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the Unwise hits with it (included in the attack).

Dark of Mind. The Unwise has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Surprise Attack. If the Unwise surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The Unwise makes two melee attacks.

Rotted Root Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 3) piercing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2024 6:32:55 PM
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6/12/2024 6:33:02 PM
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Monster Tags: Goblinoid

Habitat: ForestMountainUnderdark

Outlawdolphin18

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