Armor Class
18
Natural armor
Hit Points
72
(10d8 + 20)
Speed
30 ft.
STR
17
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
7
(-2)
CHA
9
(-1)
Skills
Intimidation +2, Stealth +6, Survival +3
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Elvish, Goblin
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Brute. A melee weapon deals one extra die of its damage when the Unwise hits with it (included in the attack).
Dark of Mind. The Unwise has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the Unwise surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Multiattack. The Unwise makes two melee attacks.
Rotted Root Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 3) piercing damage.
Previous Versions
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6/12/2024 6:32:55 PM
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1
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1
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Coming Soon
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6/12/2024 6:33:02 PM
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2
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1
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Coming Soon
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