Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Clumsy. The golem has disadvantage on all Dexterity ability checks and saving throws.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) bludgeoning damage.
Striped Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Description
At the North Pole, some horrors may only be combated by those who have no fear. The Nutcracker Golems were made to do just that. They have only ever been used as enforcers ever since it was discovered that their artificial personalities made lousy guardsmen.
The Nutcracker defense golem looks like a large Nutcracker clad in a painted outfit of a red jacket and dark green pants. Nutcracker Golems are tough melee attackers and are the first line of defense for the ranged IceMaker models supporting them.
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