Special Equipment. Aelmor uses Empowered Hand-wraps and wears a Coat of the Crest.
Legendary resistance (3/day). If Aelmor fails a saving throw, he can automatically succeed instead.
Multiattack. Aelmor makes 1 Headbut, 2 unarmed attacks and uses Menacing Presence OR makes 1 grappling strikes and uses Backbreaker.
Headbutt. Melee Attack: +12 to hit, reach 5 ft., single target. Hit: 22 (3d10 + 7) Bludgeoning damage
Unarmed Attack. Melee Attack: +12 to hit, reach 5 ft., single target. Hit: 15 (2d8 + 7) Bludgeoning damage and 10 (3d6) Lightning damage.
Menacing Presence. As Aelmor exudes an aura of power, all creatures within 30ft of him must make a DC18 Wisdom Saving throw or be frightened for 1 minute. A creature can remake the save at the end of each of their turns. Once a creature has succeeded on a saving throw against this ability, they are immune for 24 hours.
Grappling Strike. Melee Attack: +12 to hit, reach 5 ft., single target. Hit: 19 (3d8 + 7) Bludgeoning damage. On a hit, target is grappled.
Backbreaker (Recharge 5-6). Melee Attack: +12 to hit, reach 5 ft., single target. Only usable on a grappled target, target must make a DC18 Strength saving throw or take 45 (8d10 +7) bludgeoning damage and be knocked prone. On a success they take half damage and are not knocked prone.
Aelmor can take 2 legendary actions per round
Headbutt (Costs 1 Action). Aelmor uses Headbutt against a targett within range.
Brutal Charge (Costs 2 Actions). Aelmor uses his movement speed to move towards a creature and make an Unarmed Strike agains them
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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