Small Plant, Typically Chaotic Evil
Armor Class 5 Natural
Hit Points 12 (1d4 + 8)
Speed
STR
1 (-5)
DEX
4 (-3)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
3 (-4)
Senses Passive Perception 2
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

 

Sticking itself in your mouth.  +6 to hit, range  100 ft., 1 target. Hit: (2d8 + 4) Peircing  damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WhosCandace69

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