Small Humanoid (Goblinoid), Neutral
Armor Class 13 (Leather Armor)
Hit Points 18 (4d8)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +5
Senses Passive Perception 14
Languages Common, Elvish, Gnomish, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Archery Fighting Style. The archer gains a +2 bonus to attack rolls it makes with ranged weapons (included in the attack).

Gnome Cunning. The gnome has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Boxing Glove Arrow (1/Gnome). Hit: 4 (1d4 + 2) bludgeoning damage, The target must make a DC 12 Constitution save or be stunned for their next turn. On a critical fail the target is knocked prone if they are Medium or smaller. 

Net Arrow (1/Gnome) The head of this arrow is actually a small clay pot containing a spring-loaded silk net. On a hit, the target makes a DC 13 Dexterity save against being restrained. on it’s turn, the target can make a DC 16 Strength check to break free or be freed through 4 slashing damage on the net.

Actions

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Club. Melee Weapon Attack: +2 to hit, range 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

When one thinks of the North Pole, they think of Father Christmas, and then the elves. When the elves think of who can make an arrow shot on a toy thief while jumping from rooftop to rooftop, they think of the gnomes. Well one gnome in particular is the crazy one from that story, the rest are almost as good a shot with the bow.

Habitat: Arctic

Farseer2020

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