Charge. If the centaurchid moves at least 30 feet straight toward a target and then hits it with a raking vine attack on the same turn, the target takes an extra 10 (3d6) slashing damage.
Multiattack. The centaurchid makes two attacks: one with its vines, one with its hooves or casts one cantrip.
Raking Vine. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Spellcasting. The centaurchid is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, poison spray, thorn whip
1st level (2 slots): cure wounds, entangle, longstrider
2nd level (1 slots): animal messenger, barkskin
Description
A centaurchid has the body of a great horse topped by a humanoid torso, and an orchid head and arms. The centaurchid is a beautiful affront to nature.
Lair and Lair Actions
Archdruid Bryrona's nature preserve serves as a regional lair and provides beneficial effects to all plant creatures. On initiative count 20 (losing initiative ties), the centaurchid takes a lair action to cause one of the following effects:
Toxic Spores. The nature preserve fills a 20-foot cube within the battlefield with toxic spores. Each non-plant creature in that area must succeed on a DC 11 Constitution saving throw or take 9 (2d6) poison damage and be poisoned until the end of its next turn.
Charming Visage. The centaurchid casts charm person (no components required) on any number of creatures it can see within 60 feet of it. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the centaurchid’s charm person lair action for the next 24 hours, although such a creature can choose to be affected.
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