Soul Eater. When the Alriyah Soul Eater takes a creature down to 0HP, it regains X hit points, where X is the total amount of Hit Dice the creature had. If the defeated creature was undead, that amount is doubled.
If the Alriyah Soul Eater's HP is full, the amount they would heal is instead stored in one of their Pustules as explained below.
Soul Storage. The Alriyah Soul Eater has 10 pustules that stores devoured spirits. Each pustule has an AC equal to the Soul Eater's and an HP of 10, and can be destroyed independently of the Soul Eater. Each pustule can hold up to 20 HP, and can be expended as a Bonus Action to heal the Soul Eater.
Displacement. The Alriyah Soul Eater projects a spectral mist that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Alriyah Soul Eater is incapacitated or has a speed of 0.
Multiattack. The Alriyah Soul Eater can make three attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) necrotic damage.
Spirit Burst (Recharge 4-6). The Alriyah Soul Eater can choose to reduce its own health by 10*X and force all creatures within 10 feet of the Alriyah Soul Eater to make a DC 18 Dexterity Saving Throw or take Xd10 points of Necrotic Damage, taking half damage on a successful save. If the Soul Eater has full pustules via Soul Storage, they can sacrifice one of those instead of 10 HP.
Description
A large bipedal creature, dripping with a strange oily black skin and possessing strange pustules along its back ridge. They have the ability to slip into the Ethereal Realm and feast on their preferred snacks, the lost souls of the recently deceased.
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