Large Humanoid (Human, Shapechanger), Lawful Evil
Armor Class 21 in humanoid form, 16 in wolf or hybrid form
Hit Points 130 (12d12 + 56)
Speed 30 ft., 30 (Human form) 50 (Wolf form) 80 (Hybrid form) , Climb 40 ft. (Only in Hybrid form), Fly 60 ft. (Good)
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +9
Skills Acrobatics +19, Athletics +24, Deception +20, History +17, Intimidation +24, Perception +25, Persuasion +17, Stealth +19, Survival +20
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Grappled, Poisoned, Restrained
Senses Blindsight (In Hybrid form), Darkvision (In all forms), Passive Perception 19
Languages Celestial (In Human form), Deep Speech (In all forms), Undercommon (In all forms) Common (in all forms)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Shapechanger. Caskill can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics double  in wolf-humanoid form, other than its AC, are the same for wolf and humanoid form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The Caskill has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Massacre (Humanoid or Hybrid Form Only). The werewolf makes four attacks: Four with its Moon Hunter (humanoid form) or One with its bite, Two with its claws and One Rend (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 2d8 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 19 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit:  4d4 + 5 slashing damage.

Moon Hunter (Humanoid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft. or one creature. Hit: 2d6 + 5 piercing damage. Ranged Weapon attack +3 to hit, 60ft line. Hit: 4d10+10, Moon Hunter creates an aura of moonlight surrounding Caskill upon using the command word the moonlight is focused and released in a line that does Dark Radiant Damage, a creature hit with this attack must make a Constitution saving throw DC 19 or be Stunned and a Will save DC 13 or be Dominated.

Each melee attack he makes counts as magic for overcoming DR.

Legendary Actions

Legendary Actions:

Moon Step: Caskill can move 60ft in any direction (including up) as if using the Misty Step spell. (Uses 1)

Sophisticated Ferocity:  Caskill can auto succeed all saving throws this round (uses 3)

Pack Leader: Caskill can summon 1d4 dire wolves to aid him.

On Fallen Wings: Caskill sprouts a pair of ethereal Raven wings

Description

Caskill is a fallen Aasimar, betrayed by the deities of light and welcomed by the Betrayers. Due to the influences of the underdark Caskill can be deemed as an ally, through his malice of anything that may pose a threat to his domain. In order to subvert any hostility Caskill will grant amnesty and protection to those who join his pack either in his curse or as a loyal servant. As a fallen Assimar his eyes have an Emerald like glint to them and in Human form he has a silver tattoo on his upper back of a wolf. He holds no love for evil creatures especially those of the underdark. He has imposed self exile onto himself as a means of coping with the perceived lost of his brother. He longs one day to return to the surface world and can be a trustworthy companion or a very terrible enemy.

Lair and Lair Actions

Roll a d8 once the Party enters his layer on a: 1-2 1d4 wolves are in his lairt with him, 3-4 he is alone, 5-7 he is in battle as a human against group of 2d4 drow, 8 he is Praying to his brother.

Monster Tags: AngelShapechangerHuman

Habitat: ForestGrasslandHillUnderdark

Nihael

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