Medium Humanoid, Lawful Good
Armor Class 21 Unarmored
Hit Points 48 (13d6 + 14)
Speed 45 ft., Climb 45 ft.
STR
17 (+3)
DEX
22 (+6)
CON
13 (+1)
INT
23 (+6)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws DEX +11, INT +11, WIS +10
Skills Acrobatics +11, Animal Handling +10, Arcana +11, History +11, Insight +11, Intimidation +6, Medicine +10, Perception +10, Performance +6, Religion +11, Stealth +11
Damage Vulnerabilities Poison
Damage Resistances Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 10 ft, Tremorsense 10 ft, Passive Perception 20
Languages Thieves' cant, Ji
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Kitsudanketsu. Anzu can merge with her fox spirit, Kyubiko, to gain some of her patron's powers for a short time. Her AC increases by 2, gains advantage on perception checks, all of her weapon attacks deal pure fire damage and anyone hit by her Giant Tessen automatically fail the saving throw, taking an additional 6d6 fire damage. She can use her bonus action to make a ranged weapon attack, +14 to hit, range 90ft, to deal 1d10+1 fire damage. This state lasts for 60 seconds and does not require concentration. 

Foxfire.
Anzu has access to three fox fires she can add to a spell casted on her turn. Only one foxfire can be used per turn. She can use a total of 9 foxfires per long rest. 

 
Muting Foxfire. Anzu expends one foxfire charge to cause the creature to become silenced for one minute when hit. Creatures silenced in this way can make a Wisdom saving throw against the caster's spell save DC at the beginning of their turns to recover from the silence effect. All creatures focusing on a spell while being silenced in this way
automatically fail their concentration saving throw.

Split Foxfire. Anzu expends one foxfire charge to choose to attack two creatures instead. Roll a second spell attack or impose a saving throw on the creature after declaring you are using Split Foxfire. The normal effects of your spell and half the
damage are applied to both enemies. Creatures have advantage against any additional saving throws imposed against them by the split foxfire spell effect, such as
escaping a charm applied to them by the spell. If the damage dealt is odd and cannot be evenly divided among two enemies, the value is rounded down before being split
between the two creatures.

Thieving Foxfire. Anzu can expend one foxfire to rob them of a single item at random that they do not have equipped. The creature must succeed on an Intelligence saving throw against your spell save DC to figure out that they have been robbed by
you.

Spellcasting.
 Anzu is a 13th-level spellcaster. Her spellcasting ability is Dexterity (spell save DC 19, +11 to hit with spell attacks). Anzu has following Shrine Maiden spells prepared:

Cantrips (at will): produce flame, dancing lightsgust

1st level (5 slots): flashstep, detect evil and good

2nd level (4 slots):blur

3rd level (4 slots): foxfire: dance of seasons, elemental weapon

4th level (3 slots): hallucinatory terrain, wall of fire

5th level (3 slots):dispel evil and good

6th level (2 slots): chain lightning

7th level (1 slots): simulacrum

Actions

Giant Tessen. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (1d10 + 14) slashing damage, and the target must make a DC 21 Constitution saving throw, taking 24 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Trance (Recharge 5-6). Melee Weapon Attack: +14 to hit, reach 5 ft. Hit: 6 (1d10 + 14) slashing damage, and the targets must make a DC 21 Constitution saving throw, taking 24 (6d6) fire damage on a failed save, or half as much damage on a successful one. Anzu stays in a trance until the start of her next turn, making all melee and ranged attacks against her at disadvantage. Any creatures who enter melee range of Anzu during trance are automatically subject to an attack of opportunity at no cost to Anzu's reaction. 

Reactions

Shroud of Contemplation. Anzu gains immunity to fire damage as a reaction. Additionally, Anzu can take attacks of opportunity at no cost to her reaction. 

Legendary Actions

Anzu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anzu regains spent legendary actions at the start of its turn.

Giant Tessen. Anzu makes a Giant Tessen Attack

Spell Casting. Anzu casts a 3rd level spell or lower

Flame Tornado (Costs 2 Actions). Anzu summons forth a great torrent of flaming wind. The Tornado travels forward in a direction 10 ft after being summoned and another 10 ft at the start of each of her following turns. The tornado has a 10 ft radius and lasts for 60 seconds. If the tornado collides with a wall or large object, the tornado changes direction away from the obstacle, using up the rest of its movement speed if any remains. Any creature entering or ending their turn inside the tornado must succeed on a DC 21 strength saving throw or be swept up in the whelm of the tornado and is incapacitated, taking 8d6 fire damage or half as much on a successful save. Creatures trapped in the tornado suffer 8d6 fire damage at the starts of their turn. The creature can attempt to exit the tornado at the end of their turn, making the strength saving throw at disadvantage. Other creatures may attempt to save others trapped in the tornado, making the strength saving throw for the creature if they are able to physically make contact with them. Only two tornados can be active at a time. 

Description

Anzu is the headmaster of the Kitsugen Seminary within the Kishidan temple region of Orin, the capital city of Ji. She is 30 years old and has been headmaster for 4 years. She is a unique shrine maiden in that she has mastered both the dancing flame and whirling song techniques of the Kitsugen.  She is able to summon forth great flaming tornados, a technique she developed on her own. She is also the sole heiress to the Umihebiza estate of the Osoreooi district and is the most wealthy and influential shrine maiden in the world. 

Previous Versions

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Monster Tags: NPC

Habitat: Urban

RagnarGrundlegrinder

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