Armor Class
5
Natural armor
Hit Points
100
(10d10 + 36)
Speed
50 ft.
STR
2
(-4)
DEX
6
(-2)
CON
5
(-3)
INT
2
(-4)
WIS
3
(-4)
CHA
7
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Ignan
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Life fire. For every time it touches water its life fire goes down by 1 and each turn it has goes up by 1. Max: 200 Starting:100
Evolving. Once it reaches level 6 it evolves into chameleon.
Actions
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Description
A small dragon that can breath fire.
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