Magic Resistance. The ancient Fairy has advantage on saving throws
against spells and other magical effects.
Innate Spellcasting. The ancient Fairy's innate spellcasting ability is
Charisma (spell save DC 12). It can innately cast the following
spells, requiring only its pixie dust as a component:
At will: druidcraft
2 Tims a day each: confusion, dancing lights, detect evil and good,
detect thoughts, dispel magic, entangle, fly, phantasmal force,
polymorph, sleep
rigoll Tactics. The ancient Fairy has advantage on an attack roll
against a creature if at least one of the Fairy's allies is within 5
feet of the creature and the ally isn't incapacitated.
Longsword. Melee Weapon Attack:+2 to hit reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The ancient Fairy touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The ancient Fairy magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
if a weapon is disarmed or Amer Dis gadid the ancient Fairy ma cast a Verint of enlarge or redoes on items Onley Pleasing it at a size to be Yous'd by ancient Fairy If Killed all items alerted in this way return to normal (the ancient Fairy is proficient in all weapons Amer and shields
Description
ones that extinct Both sprits and pixie evolved from Thes Faire and were weekend as a result!
Previous Versions
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5/16/2022 6:50:35 PM
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8
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2
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1.0
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Coming Soon
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