Huge Aberration, Chaotic Neutral
Armor Class 16 Plate
Hit Points 75 (75d10)
Speed 40 ft., Swim 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +8
Skills Intimidation +12
Damage Immunities Fire
Condition Immunities Unconscious
Senses Truesight 60 ft., Passive Perception 18
Languages Common Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. Berenger has advantage on saving throws against spells and other magical effects

Legendary Resistance (3/Day). If Berenger fails a saving throw, they can choose to succeed instead.

Water Web. Any creature within the 20 ft. pool of water around Berenger must make a DEX saving throw of 12+ or be grappled every turn they are inside the pool.

 

Actions

Spear Dance: Melee Weapon Attack: +6 to hit, 10 ft. Multiple Targets: Berenger swings their spear around them in a 10 ft. circle. Any creature within 10 ft. must make a DEX saving throw or take 3d6 slicing damage. 

Water Spear Shunt: Ranger Weapon Attack: +8 to hit, 20-100 ft. Single Target: Berenger readies their spear, engorging it on the water it stands in and throws its spear at a creature doing 2d10 piercing damage. Creatures hit must make CON saving throw of 12+ or become grappled. Berenger pulls water from its pool to form another spear in place of the one just thrown.

Water Prison: Recharge 4, Single target, any creature within 30 ft. Berenger summons a watery hand and attempts to grab any creature within 30 ft. Target must make DEX saving throw of 12+ or become grappled for three turns. Upon an unsuccessful DEX saving throw each concurrent turn, target takes 2d4 bludgeon damage.

 

Bonus Actions

Erupting Dam: Upon being reduced to 1/3 health, Berenger of the water lets loose a tidal wave that hits every creature within 100 feet of them. Creatures within this radius must make a STR saving throw of 10+ or be knocked prone.

Legendary Actions

 

Surging Swell: Upon being reduced to 1/3 health, Berenger of the water now can re roll all attack rolls they miss.

Description

Berenger of the Water appears as a 20 ft tall knight, clad in a deep blue wavelike armor. It is accompanied by its shimmering spear and a 20ft seemingly unending pool of a water around its feet. Their breathing comes out as fine mist and moves like a dancer on ice on top of its water pool. One of the members of the Hextable Knights, Berenger was best known for their smooth, waterlike aptitude for diplomacy in an age far gone.

battledroid31

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