Large Swarm of Large dragons, Any Chaotic Alignment
Armor Class 14 natural
Hit Points 15 (1d20 + 1)
Speed 30 ft., The skull of a dragon that can fly because magic!
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +7
Damage Resistances Fire
Damage Immunities Acid, Cold
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

 Hovering : the skull is able to hover and fly through magical means

Actions

Head butt  blaster zooms forwards and headbutts the enemy

Blast. The beam shoots forwards doing 1d4 damage

Bonus Actions

it doesnt

Reactions

guarding sacrifice The blaster flies into the way of an attack taking some of the damage from whoever it would have hit

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Its just kinda cool yknow, Necrotic damage go brrrrrrrrrrrrrrrrrrr

Description

A floating skull of fallen dragons...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

Cloudblue16

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