Dimorphism. Male and female Mutos are different and have different abilities. Females get +4 to AC, strength and Constitution, while males get +4 to Dexterity and Wisdom. Furthermore, males are huge instead of Gargantuan.
Echolocation. Mutos can't use their blindsight if they are deafend.
Advanced hearing. Mutos have advantage on perception checks relying on hearing.
Flyby (male). If the muto makes an attack roll against a creature, regardless if it hits or not, it can't trigger an opportunity attack from that creature.
Bigger (female). Muto gets +200 to hp.
Area of Influence (female). Muto has an antimagic field with a 3 mile radius centered on it, and it can additionally suppress artifacts.
Legendary Stomach. Muto's stomach acid can dissolve artifacts.
Titan power. Mutos attacks count as magical in order to overcome resistances.
Legendary Resistance (3/Day). If Muto fails a saving throw, it can choose to succeed instead.
Multiattack (male). Muto makes two Claw attacks.
Multiattack (female). Muto makes two Claw attacks and two big Claw attacks.
Claw Attack. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 40 (5d10 + 15) slashing damage.
Big Claw Attack. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target. Hit: 50 (7d10 + 15) slashing damage.
Thunderous Speed (male). Muto uses the dash action.
Antimagic Blast (male). Muto sends out a blast of antimagic, that dispels all magic in a 3 mile radius and casts a level 9 counterspell to any spells being cast in that moment within 3 miles. It will also suppress any magical effects for 1 round.
Muto can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Muto regains spent legendary actions at the start of its turn.
Move (1 Action)(male). Muto moves up to its speed.
Claw (1 action). Muto makes a claw attack.
Big Claw (1 action)(female). Muto makes a big Claw Attack.
Description
The MUTO's bodies are covered in an iridescent, metallic grayish-black exoskeleton. They have orangey-red, narrowly shaped eyes. The shape of their head is reminiscent of Gyaos, and they have triangular jaws resembling a hooked beak. As a species, the MUTOs are sexually dimorphic, as there are several notable differences between males and females. The female MUTO has two main pairs of forelimbs and a smaller pair on her abdomen, and is much bigger than the male MUTO, standing nearly twice the height of the male. She also has a pouch-like structure on her lower abdomen, which while gravid visibly contains the glowing eggs. The male MUTO is similar in appearance, except that he is much smaller with a more nimble build, and his front forelimb pair has been naturally repurposed to form his wings, which are long, pointed and membranous, similar to those of a pterosaur. Both males and females possess long, slender, somewhat deer-like hind limbs, with flat, broad feet ending in two hoof-like toes. The forelimbs all end in a pseudo claw form, being curved like a sickle. When walking the MUTOs use the front "knuckle" of their claws, giving it a hook-like appearance. Female MUTOs, under certain circumstances, can morph into a MUTO Prime, further adding to the differences between males and females of the species.
The Mutos hunt magic and magic items, as they feed off of it. They also lay their eggs around powerful magic items and artifacts as well as by magical effects, so that the children feed from it. Spellcaster, creatures with legendary Resistance and other magical abilities are also suitable food.
Lair and Lair Actions
The female MUTO will find a place where there is a lot of magic or magic items. There it will feed off of the magic and lay her eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the female MUTO temporarily takes on the form of a Muto Prime and causes one of the following effects; the Muto can’t use the same effect two rounds in a row:
- It bashes the ground, causing it to shake its surroundings. Every creature in the Lair must make a DC 24 strength save or fall prone and be stunned for a round
- It screeches so loud, that all hostile creatures that can hear it must make a DC 24 constitution save or take 10d10 thunder damage and be deaf or by a success half as much damage and not be deafend.
Regional Effects
The region containing a legendary Muto’s lair is void of magic, which creates one or more of the following effects:
- No magic items work in a five mile radius.
- Spells cannot be cast in a five mile radius .
If the Muto dies, the effects instantly end.
Previous Versions
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5/16/2022 10:09:53 PM
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4
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1
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Coming Soon
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