Huge Monstrosity (Titan), Chaotic Evil
Armor Class 22 Natural
Hit Points 260 (30d10 + 160)
Speed 30 ft., Fly 300 ft.
STR
26 (+8)
DEX
24 (+7)
CON
24 (+7)
INT
30 (+10)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws DEX +16, CHA +19
Skills Intimidation +20, Stealth +15
Damage Vulnerabilities Radiant, Thunder
Damage Resistances Acid, Cold, Force, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic, Poison
Senses Blindsight 600 ft., Passive Perception 24
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Echolocation. Camazotz has advantage on perception saving throws that rely on hearing. He can't use its blindsight while deafened.

Wandering Darkness. Camazotz pulls all clouds to him, shrouding him from the sun, making it always dark around him.

Flyby. When Camazotz attacks a target, that creature can no longer make an opportunity attack against Camazotz.

Bat Minions. He has always four swarms of giant bats, and he can call more if necessary. He can hear through their ears as well.

Legendary Resistance (3/Day). If the titan fails a saving throw, it can choose to succeed instead.

Titan power. Camazotz's attacks count as magical in order to overcome resistances. 

Actions

Multiattack. Camazotz makes four attacks on his turn. One bite, two claw attacks and one tail attack.

Bite Attack. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 20 (3d10 + 5) piercing damage. 

Claw Attack. Melee Weapon Attack: +14 to attack, reach 15 ft , 1 target  Hit: 15 (2d10 + 5) piercing damage.

Tail Attack. Melee Weapon Attack: +14 to attack, reach 30 ft , 1 target  Hit: 10 (1d10 + 5) piercing damage. A target hit by this attack is automatically grappled and must use it's action to make a DC 24 strength saving throw to free itself.

Screetch (recharge 5 6). A high pitched screem comes out of Camazotz mouth, forcing all that hear it to make a DC 20 con save, or take 5d10 thunder damage and be stunned for one round. On  a successful save, one takes half the damage and isn't stunned.

Legendary Actions

Camazotz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Camazotz regains spent legendary actions at the start of its turn.

Call Bat Swarm (Costs 3 Actions). Summons a Swarm of Giant Bats.

Command Bat Swarm (Cost 2 Actions). Makes one Swarm of Giant Bats move and or use an action.

Description

Camazotz is a massive gray-colored bat-like creature with demonic horns and facial features, as well as large tattered wings covered in long, sharp spikes. These wings can be folded and used as forelimbs while Camazotz is standing or walking. His entire body is covered in angular, plate-like armor. His left horn appears to be broken, possibly from a previous conflict. He also has what appears to be a mane of black-colored fur covering the entirety of his back and parts of his neck. His jaws are filled with dozens of jagged, dagger-like teeth. Camazotz's tail is long and prehensile, and is covered in spikes. His eyes are white and faded due to a millennia of living in darkness, and his blood is dark black and oil-like.

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2022 10:56:47 PM
13
2
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Coming Soon

Monster Tags: Titan

Habitat: Underdark

KitNorsk

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