Small Undead, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 10 ft., Swim 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
4 (-3)
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 25 ft (blind beyond this radius), Passive Perception 10
Languages Understands Common and Deep Speech but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The tentacle is immune to effects that turn undead.

Amphibious. The tentacle can breathe both air and water.

Actions

Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by mass cure wounds or another disease-curing spell of 4th level or higher. When the creature is outside a body of water, it takes 4 (1d8) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

Dragonekillax2

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