Armor Class
13
(natural armor)
Hit Points
5
(2d4)
Speed
20 ft., Climb 20 ft., Fly 15 ft. (hover)
STR
14
(+2)
DEX
14
(+2)
CON
11
(+0)
INT
5
(-3)
WIS
11
(+0)
CHA
4
(-3)
Damage Resistances
Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Blindsight 25 ft (blind beyond this radius), Passive Perception 10
Languages
Understands Common, Celestial, Sylvan, Terran, Ignan, Aquan, Auran, & Primordial but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Turn Immunity. The claw is immune to effects that turn undead.
Angelic Weapons. The claw's weapon attacks are magical. When the claw hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing or bludgeoning damage (claw's choice) plus 4 (1d8) radiant damage.
Healing Touch (1/Day). The claw touches another creature. The target magically regains 5 (2d4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Comments