Turn Immunity. The claw is immune to effects that turn undead.
Angelic Weapons. The claw's weapon attacks are magical. When the claw hits with any weapon, the weapon deals an extra 2d4 radiant damage (included in the attack).
Divine Awareness. The claw knows if it hears a lie.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing or bludgeoning damage (claw's choice) plus 5 (2d4) radiant damage.
Healing Touch (1/Day). The claw touches another creature. The target magically regains 7 (2d6) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Innate Spellcasting (At Will). The claw can innately cast sword burst, using Inteligence as its spellcasting ability.
Comments