Armor Class 14 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 20 ft., Climb 20 ft., Fly 15 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 25 ft (blind beyond this radius), Passive Perception 10
Languages Understands Common, Celestial, Sylvan, Terran, Ignan, Aquan, Auran, & Primordial but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The claw is immune to effects that turn undead.

Angelic Weapons. The claw's weapon attacks are magical. When the claw hits with any weapon, the weapon deals an extra 2d4 radiant damage (included in the attack).

Divine Awareness. The claw knows if it hears a lie.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing or bludgeoning damage (claw's choice) plus 5 (2d4) radiant damage. 

Healing Touch (1/Day). The claw touches another creature. The target magically regains 7 (2d6) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Innate Spellcasting (At Will). The claw can innately cast sword burst, using Inteligence as its spellcasting ability. 

Dragonekillax2

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