Large Monstrosity, Unaligned
Armor Class 13 natural armor
Hit Points 85 (10d10 + 30)
Speed 50 ft., Swim 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws CON +6
Skills Perception +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Darkvision 40 ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath.  The baryonyx can hold its breath for 30 minutes.

Freezing Aura. All creatures within 10 ft of the baryonyx (including those that hit it with melee attacks and grapple it) take 5 (2d4) cold damage and have their speed decreased by 10 ft for 2d6 rounds at the start of each of their turns.

Actions

Cryo-Multiattack. The baryonyx makes two melee attacks. If both are critical, then the target(s) must succeed on a DC 16 Constitution saving throw or have their speed reduced by 10 ft and have disadvantage on Dexterity, Strength, & Constitution ability checks for 1d6 rounds. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) cold damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) cold damage.

Cryo Breath (Recharge 6). The baryonyx exhales freezing cold nitrogen gas in a 25-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw, taking 18 (4d8) cold damage & have their speed reduced by 10 ft and have disadvantage on Dexterity, Strength, & Constitution ability checks for 2d4 rounds on a failure, or half as much damage, have their speed reduced by only 5 feet, and not have disadvantage on Dexterity, Strength, & Constitution ability checks. 

Monster Tags: Dinosaur

Habitat: ArcticMountain

Dragonekillax2

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