Huge Giant, Typically Chaotic Evil
Armor Class 18 Kevlar Tutu
Hit Points 120 (40d10)
Speed 45 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Athletics +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 9
Languages Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Life Steal: When Uz lands a crit, he gains half of the damage he did back as health.

 

Actions

Multi-Attack. Uz can make 2 actions, and can make 2 attacks per action.

Action Melee Attack. Spiked Club:  +8 to hit, reach 10 ft. Hit: 2d8+ 6 [piercing] damage. 

Action Ranged Attack. Boulder Throw: +9 to hit, range 40/120 ft. Hit: 3d6 + 3 [bludgeoning] damage.

Bonus Actions

Big Stomp: Uz can stomp, sending a shock wave through the ground. Any creature within 60 feet of Uz has to succeed on a dc 12 con check, or take one d6 damage. 

Reactions

Hellish Rebuke. Despite the fact that Uz can’t cast his own spells, his necklace was a gift from dark sorcerers, and it allows him to cast hellish rebuke at 3rd level.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Uz is a large, blue giant that despite looking friendly, is intensely dangerous. Centuries ago, he was enslaved by dark sorcerers, who used him to guard their lair. Since, he has escaped and now rampages through the forest, killing anything that crosses his path. Even though he escaped the sorcerers, he can still cast hellish rebuke, although even that power is becoming more unstable.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bbarrick57

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